[5.3 Classic Game Models] [5.4 Simultaneous Games]
[5.5 Sequential Games] [5.6 Oligopoly] [5.7 Network Effects]
Game theory emerged as a scholarly field of study in the first half of
the 20th century. Since that time, it has significantly affected various
academic disciplines, such as economics, political science and biology.
Although the term "game theory" may suggest a certain frivolity, the
concepts underlying it have many real-world applications and offer a structured
and logical method of considering strategic situations.
The parallels between competitive games and strategic business
situations should be fairly obvious. Consider the game of chess. There are two
players, each of whom makes moves in sequence. After observing the move made by
the first player, the second player makes a counter move. Then the first
player, having observed the first two moves, makes the third move and so on.
Compare this to the business situation of gas stations competing for
customers through strategic pricing. (The players in this case are station A
and station B.) Suppose, for instance, that station A
starts by choosing a new pricing strategy. Given station A's decision, station
B decides how it will set its prices. Given station B's response, station A can
choose to revise its pricing strategy and so on. The objective of each gas
station in this "game" is to maximise its own profit. For each to do
so, it must be continually acting and reacting to its competitor in the market
as well as anticipating competitive responses when making decisions.
First, game theory provides a framework, or formal procedure, for
analysing any competitive situation (or "game"). Specifically, it
forces you to identify the players in a game (consumers, sellers, input
providers, governments, foreign organisations, etc.), their possible actions
and reactions to the actions of other players, and the payoffs or rewards
implicit in the game.
Game theory models reduce the world in which businesses operate from a
highly complex one to one that is simpler but nevertheless retains some
important characteristics of the original. By capturing and clarifying the most
significant aspects of competition and interdependence, game theory models make
it possible to break down a complex competitive situation into its key
components and to analyse the complex dynamics between players.
In order for game theory to be truly useful in analysing such complex
situations, certain assumptions need to be made. The most significant
assumption is that the players in a game are choosing their actions optimally;
that is, they are choosing their actions in the hope of maximising their
ultimate payoff and they assume that the other players are doing likewise.
Without this assumption, game theory cannot successfully model real-world
situations.
Because game theory can realistically model business situations, it
helps businesses to make optimal decisions and choose optimal actions. In other
words, by "solving" a game, a business can identify its optimal
actions (assuming, as always, that all the other players are also choosing
their actions optimally). This is especially valuable because it helps
companies choose the right business strategies when confronted with a complex
strategic situation.
In what types of business situations can game theory be applied? Click on the link here to find out.
The nature of the solution(s) in game theory also motivates businesses
to analyse how the structure of the game can be altered so that a different
(and perhaps a more favourable) game can be played. Because of its systematic
approach, game theory allows businesses to examine the consequences of actions
that they may not have considered.
It is worth noting here that many games involving business are different
from games in other fields. For instance, in business, many players can win
(and lose) simultaneously, which obviously is not the case with chess.
Additionally, because of the interdependent nature of most business
relationships, these games are not always ones of direct competition. Consider
a game between manufacturer and supplier — both have incentives to do well, but
each also has a vested interest in the success of the other. Furthermore, unlike
some other games with fixed rules, the rules of business are continuously in
flux. They may be formulated by law, by tradition or by accident. Often,
however, players have an influence on how rules are decided.
Because game theory can be used to model almost any economic situation,
it might seem redundant to study both microeconomics and game theory. However,
microeconomics tends to focus on cases in which there are many buyers and
sellers or there is one seller (or buyer) and many buyers (or sellers). Yet
there are many instances in which there are a few buyers or sellers. Markets in
which more than one but still only a few firms compete are known as
"oligopolies." Oligopolists are acutely
aware of their interdependence. Each firm's decisions in the market depend on
the specific assumptions it makes about how its rivals make pricing and output
decisions.
In addition, there are other situations in which there is one buyer and
one seller. Microeconomics without game theory does not adequately address
these matters.
Consider a market in which the number of producers is small. In aircraft
manufacturing, two firms, Boeing and Airbus, control 100 percent of the world
market for commercial aircraft. Each firm recognises that its
pricing and production decisions have important implications for its rival's
profitability. As a consequence, each firm attempts to guess which actions its
rival will take. But each must also recognise that its rival will also be
guessing as to what it will do. Clearly, such interactions are inadequately
represented by classic microeconomic models, which assume that the firms are price takers.
In some other markets, the number of buyers is small. For instance, the
wholesale market for diamonds is dominated by a small group of global firms;
therefore, diamond producers may find that implicit (or explicit) collusion
between buyers makes it difficult for the diamond producers to exercise market
power. Once again, classic microeconomic models may be missing a very important
feature of actual markets.
Click on each of the links below to read a few real-world examples in which game theory is applicable.
Every game has three
necessary elements, which form the basic building blocks of game modelling.
They are as follows:
·
Players
·
Strategies and actions (including the timing of actions and the
evolution of each player's information)
·
Payoffs
The players in a game are those people or
things that make decisions or otherwise affect the outcome of a game. An
important assumption of game theory is that players will always act rationally. A player can be a person, a
group of people, an organisation or an entity such as a corporation or a
government. If some uncontrollable element has an influence on the game (eg, customers, natural disasters, etc.), it is usually
considered another player and is referred to as
chance.
Click on the following link to find out
what makes a realistic player.
When modelling
a game, it is important to consider all fundamentally interdependent players. Obviously, this
would include any player actively competing for a game's payoffs. But that is
not the only rationale for interdependence. To be fundamentally interdependent, a player can be anyone or anything that can
realistically be expected to have an impact on that game — to affect the other
players — regardless of whether that player is concerned directly with that
game's payoffs. Sometimes a seemingly unimportant player can have a large
impact on the optimal strategies and the outcome of the game.
Take, for
example, the commercial aircraft manufacturing industry. Most people can
correctly identify the two primary players — Boeing, a
It is important
to differentiate between an action and a strategy. An action is the
"move" a player makes at a certain stage. On the other hand, a
strategy specifies the action a player will take at each stage of the game
given what he or she knows about the actions of other players and any other
information that a player may learn over the course of the game. For example,
consider a firm that is thinking about a price cut. Saying that it will cut its
prices by 10 percent is an action in a dynamic pricing game. Cutting prices by
10 percent and then specifying responses to any possible competitive reaction
is a strategy. In short, a strategy describes what actions are going to be
taken at any point in the game.
In the case of the aircraft industry
example, Boeing's and Airbus' strategies would include actions such as how many
aircraft to produce, how to price them, what new
products to develop, and so on. Additionally, strategies here must include
Boeing's possible reactions to any move made by Airbus and Airbus' possible
reactions to any moves made by Boeing. Furthermore, both airplane makers have
to expect and plan for the actions and reactions of the other players in this
game (eg, consumers, the European and American
governments, labour unions).
Click on the link here to see how one small airline company used game theory.
A payoff is the reward that
a player receives based on the outcome of the game. Game theorists assign a
positive or negative number to each possible payoff or outcome. In business
terms, positive numbers represent profits, while negative numbers represent
losses. Game theory assumes that players will choose to maximise their payoffs.
Even if all of a player's possible payoffs are negative numbers, it is still in
that player's best interest to choose actions that minimise his or her loss.
In the case of Boeing and Airbus, it is reasonable to assume that their
payoffs are greater profits. This is not an essential assumption of game
theory; what is essential is that each player has well-defined objectives that
can be represented quantitatively. For some other players, such as governments
and labour unions, maximising profits is not an appropriate objective. For the
Most games have rules that
specify what players can and cannot do and how disputes will be resolved. In
many games of business, there may be few rules (with the exception of contract
and customs laws) or the rules may be vaguely defined and in a state of flux.
For instance, antitrust laws in the
In some industries,
participants — or to speak in terms of game theory, players — often attempt to
manipulate the rules of the game in their favour. If done successfully, it then
becomes difficult for others to function competitively in that industry. Hence,
one might say that the really important game is the one that determines which
rules are accepted and which rules are not.
Proponents of game theory
have identified several different types of games. This subject concentrates on
the dynamics of sequential games, where players move in turn, and simultaneous
games, where all players must move at once.
The structure or form of a
game determines the way it will be played out. For instance, in chess, the
player with the white pieces moves first followed by the player using the black
pieces. This sequential pattern continues until one of the players concedes or
is checkmated or the players reach a draw. In other games, for instance,
participating in a sealed-bid auction, players move simultaneously and, many
times, blindly. It is important to note that the moves need not literally be
simultaneous; the key feature is that each player must choose his or her action
without knowing the decisions of other players.
Distinguishing between
sequential games and simultaneous games is important because each requires
players to think through the game differently. In sequential games, for
instance, players must consider how a rival might respond to their actions, how
they would then respond to their rivals' reactions, how their rivals would then
respond, and so on. In simultaneous games, the problem is a little more
challenging because players must be able to anticipate what action their rivals
will choose while choosing their own action. Of course, players know that their
rivals face the same dilemma.
In sequential games, it is
sometimes advantageous to move first and it is sometimes disadvantageous.
Commitment (making your move first and sticking to it) can be valuable in some
situations and disadvantageous in others. For instance, when flexibility is
important, it may be better to wait for your rival to move if more information
(beyond simply the action of the other player) will be available later.
However, in other situations, moving first allows a player to dictate the
results of the game — as in the Battle of the Sexes classic game (discussed
later in this segment).
In the course of solving a game, a balance
is found where all players are satisfied with their chosen strategies given the
strategies of all other players. This balance is called
"equilibrium". In equilibrium, no player has any incentive to change
his or her strategy given the strategies of the other players and given that
every other parameter of the game is unchanged. In other words, in equilibrium,
each player is using a strategy that is the best response to the employed or
anticipated strategies of the other players.
Topic Summary
In this topic, you have learnt how to
·
define
games by players, strategies and payoffs
·
classify
simultaneous and sequential games
Now go on to topic 5.3, “Classic Game
Models”.